Starbound How To Go To Different Planets

29.10.2019
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Starbound How To Go To Different Planets Rating: 4,8/5 2852 reviews

Starbound is a 2D extraterrestrial sandbox adventure game developed by Chucklefish, a London-based independent game studio! Take on the role of a character who’s just fled their home planet, only to crash-land on another. You’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe! We’ve decided to show you how you’ll be navigating the cosmos in Starbound. You’ll be going from planet to planet, system to system, and sector to sector. You’ll discover odd new worlds and species as you bravely travel where someone may or may not have gone before! Accessed from your ship. But while it may seem monotonous for Starbound to take such a simple approach to how planets work, travelling to other planets is always a joy, waiting to see what you will discover. New villages, new different alien combinations, and more importantly, new dungeons.

Planets are the primary location of gameplay in. Almost every element of a planet is procedurally assembled by the game's engine. These elements include a planet's terrain, plants, and the appearance and behavior of its fauna.Every planet has unique in the. These coordinates act as to the game's internal random number generator, and as such, will always produce an identical planet when used. There are 12.667 quadrillion planets able to be generated within the game currently, with 422.22 quadrillion planned. According to SteamSpy, there are also approximately 3,172,227 copies of the game currently in existence on Steam (bought games and games activated via key) as of April 1st, 2018.When on the surface of a planet, nearby planets within the currently occupied star system can occasionally be seen.

These planets' appearances are determined by their biome, size, and current distance from. The player can continue in one direction on a planet and appear in the position that they began in, implying that these planets are spherical. How far one has to travel is dependent upon the planet's size. Contents.Planet GenerationThere are four possible sizes for each world. The size of a Planet not only affects their circumference, but also the distance to the magma core as well as the distance to the upper atmosphere (space ). Planets come in 3 sizes, and their Moons come in 4, smaller, sizes.

All worlds except, and share the same basic data when it comes to determine the planet's size.All planets have a maximum depth you can descend before it becomes impossible to teleport back to the ship without the use of a if you are playing a Survival or Hardcore character (above this depth, all characters can beam up to their ship if their mouth is not overlapping any background blocks). This is determined by the thickness of the planet's subsurface layer.

Once the sub-surface layer is passed, the player enters the underground layers, and teleportation is no longer possible for non-Casual players. The underground is divided into 3 layers, and each layer has a diferent set of underground which may appear.Here are some facts that apply to all worlds (excepting Moon, Barren, and the Tentacle):.

The space layer is roughly 1100 blocks above the surface of the planets. This size of this layer varies but it allow players to build among asteroids.

A temperate star with each planet type orbiting it. The third orbital has an Asteroid Field.

The fourth orbital is a Gas Giant. The seventh (outermost) orbital is an Ancient Gateway. The other orbitals are regular planets.A planet's type dictates its major biome and its smaller biomes (collectively, its ). A planet's tier dictates its relative compared to other planets. The types of planets, grouped by threat level, are:.

No threat level: Gas Giant. Unknown:. Low (Tier 1):,. Moderate (Tier 2):,.

Risky (Tier 3):,. Dangerous (Tier 4):,.

Extreme (Tier 5):,. Inconceivable (Tier 6):,In the galaxy view of the Navigation Console, all planets with the exception of an Ancient Gateway, Gas Giant and Asteroid Field appear as a small circle orbiting their host star. Ancient Gateways have the appearance of a gate, Gas Giants have an icon of a larger circle and an Asteroid Field has a collection of tiny circles (representing asteroids). Gas Giants can in turn generate further planets and moons as satellites.Environment. Each planet has an environment made up of a number of elements.

The background, terrain type, plant type, weather and are called the biome of the planet. While these biomes have similarity between planets (for instance all have a large number of trees), they are unique in their combination of smaller elements through procedural generation.A world has a dominant, primary biome which is what you see when looking at the planet from the navigation console. Depending on its size, it may have other types of planetary biomes as a secondary biome.

For example, Garden worlds may have regions that are Forest biomes. These regions in turn determine which minor biomes can appear. A Forest world may have a Swamp minor biome. Likewise, a Garden world with a Forest secondary biome can have swamps, too.Underground type is independent of the surface biomes present on the planet and planetary difficulty for most planets (Garden and Barren planets are the significant exceptions). Most planets choose one of several underground layer types for subsurface, shallow underground, mid underground, and deep underground layers and one of three layer types for the core layer.

For all underground layers (but not subsurface or core layers), an underground cave biome can be chosen in place of a generic underground layer type.A planet's temperature might be too cold or too hot for the player to survive normally. Such planets require or to navigate without taking damage. Similarly, there are other conditions that may make a planet dangerous, such as a or.See for the different biome protective pack upgrades.The color of light on planets is determined by the color of the closest star(s). Its intensity is determined by the distance and size of the neighboring stars. The star pattern in the night sky around a planet is unique and slowly rotates in the sky.

If the player returns to the same planet, the stars will be the same.The length of the planet's day is somewhere between 700 and 1000 seconds. The chosen number is divided by 60, rounded, and displayed in the planet view of the navigation console in units of Sols (equivalent to real-world minutes). Due to rounding, the day length in units of Sols can be any integer between 12 and 17.The planet's materials are determined by the type of the planet, its secondary and minor biomes, and the types of other layers present on the planet.Difficultyis related to the health and damage of enemies, as well as planetary conditions.

Starbound Planet List

How to travel in starbound

Difficulty is split into 7 ranks: Low, Moderate, Risky, Dangerous, Extreme, Inconceivable, and Unknown. Many planets marked at Dangerous difficulty and above require the player to have a specific type of to explore normally. The only other difficulties requiring an at all locations on a world are the Unknown difficulty, specific to, and the Low difficulty, which possess. (The space layers of all planets require an EPP for prolonged trips.)MonstersSeveral are uniquely generated for each biome on a planet, one for each kind of monster that inhabits the biome. Monsters have levels of difficulty that correspond to the planet difficulty level.

Monsters can also have special abilities like Body Slam, Charge, etc.Planets will also have smaller friendly; these are unique to each and are non-hostile. The planet view of the navigation consoleTraveling from planet to planet is done using the console. Traveling to other planets within the same solar system (orbiting the same star) has no cost.After completing the quest the ship's FTL drive can be repaired enabling travel to other star systems. Costs change based on the destination (for a fresh ship, the maximum fuel cost for a trip is 500), and some planet types (like Gas Giants) and cannot be visited directly.ResetIt is possible to reset or regenerate a planet to its pristine, original condition. To do so, the save file for that planet must be manually located and deleted. It can be found in the /storage/universe folder.

The specific planet file will be named by its coordinates. Alternatively, the entire universe can be reset by deleting the folder. This can be especially useful in case of major biome updates, in which previously visited worlds have received new content.Sources.