Smash 4 Moveset Mods

21.10.2019
63 Comments
Smash 4 Moveset Mods Rating: 4,5/5 5384 reviews

Main changes include:-Kamehameha Kaio-Ken will no longer be a multi hit that drags you offstage. It will now deal 28% and kill around 75-85%-Air Up Special Kaio-Ken will no longer be cancellable. It will now give you more momentum at the cost of Kaio-Ken. This change aim to make Goku's recovery more linear and possible to punish.-Animation added on Side Special in order for both players to be able to track his location.-Removing KBG from foward throw. This throw is not intended to kill even if performed at the edge. It is meant to position your opponent in a disadvantageous position offstage or create a tech-chase situation on stage. 1yImprovement.

ImprovementNew Kamehemeha, side special, lot's of Kaio-Ken changes and animation polishing.2yImprovement. ImprovementBalanced kamehameha, new up air and much more! Interested in helping us balance Goku?Join our Discord server here:Since we did not create the map, skin and voice-pack, they are not included in the download. Here's when you can go get them:Map: (Made by: )Skin and voice-pack: (Made by: )Side taunt activate Kaio-Ken!When Kaio-Ken is active, it passively increase Goku's power and it can be consumed to dramatically increase the power of one attack.

Activating Kaio-Ken will deal 20% to Goku.Here's the list of moves that consume it:Side taunt: Release Kaio-Ken to deal 20% all around Goku.Down Special: At full charge only, kamehameha will be unblockable, bigger and stronger.Up Special: Won't put you vulnerable after performing from the ground. In the air you will instead gain increased momentum to help your recovery.Neutral Special: Flurry of blow will be harder to SDI out and deal 2 times it's normal damage.Down Smash: Ki balls will be bigger and stronger.Up Smash: 3rd hit will hit harder and kill early.Side Smash: Slide further and hit harder.Files. 1y 1yi will say this before my full comment so you know that it is only from a place of appreciation and that is that i think it is awesome that you are consistently working and updating this mod and taking feedback in such a way that it feels like you listen. That being said this mod still needs work such as balancing he is a little to strong with most his attacks even before kaio-ken. Maybe lower his% dealt with his attacks a little. I do agree that he should not be able to act out of up special unless in kaio-ken.

His N Special is still to spamable and something needs to change i think he needs end lag on it would help. Also i think the finish of his up B needs to not meteor at an angle, its a cheap finish that can promise a kill at 60% how about making it meteor down instead other than that i think others have addressed the other problems. Keep up your awesome work. I am positive that your moveset mod will be the definitive goku for smash 4!.

Thanks x 2. Helpful x 1The Knight of Hylia.

Smash 4 Moveset Mods

Smash 4 Moveset Mods

At least the Kamekameha looks like what it's supposed to. But the point of a recovery is to be - well, a recovery.

Having him be able to act out of it is fine by me, but a SECOND UP SPECIAL CAN BE PERFORMED?! That's unbalanced! You can't just let Goku up special twice or more! He would have Brawl Meta Knight levels of recovery. Instead, only give him ONE up special per use, while you can use the aerials.

1.1.6 A Step-By-Step Guide to Mod Smash 4. Smash 4 mods? If you have not been up to date in the smash community as of late, then you likely are unaware of this actually fairly simple process! All the information can be found here, but I felt the reformat and explanations will make it easier for everyone to understand. Remember back in Brawl, and later, Smash 4, when moveset modding got released for each installment. Not only could you create your own customized moveset of your favorite or most wanted playable characters, but there was also something else you could do with it. Since you had to replace a playable.

Simple, eh?Oh and, apparently you stole animations from Dr. Please remove them if you have. If not, I apologise, but the flag stays.It begins now. 2y 2yOkay, so a few things.Normals:1) Side Taunt: change that to either Mewtwo's or Lucario's taunt.

As both have a DBZ-esque Ki taunt2) Back Air: I think Samus's Back air would be a better fit3) F Smash: Change to Samus F smash, can even rig the hand to open up, to release a focused ki wave4) Up Air: Falcon's up air would fit better. Based off of SSF2 goku's up air5) Up smash: Mii Brawler's up smash6) Forward Air: Polish the animation, it looks like ZSS's Fair but i could be wrong. Though Mii Brawler Fair would be better. It's a bit slower, but the hits linger a tad bit more, especially the second hit of fair. Which can be used for horizontal juggles, as well as a decent move air to ground chains.7) Down Smash: Use Sheik's Down Smash, a nod to dragon ball Z.

In which, goku can be seen doing a breakdance like move a number of times.8) Jumping Anim: Sheik's animations dont fit well, might want to use Falcon's. Same can be said for running and dash animations. Until custom animations are made. Keep in mind that dash animations affect movement. Extended Dash Dancing and Perfect Pivots)9) Back Throw: If it isn't already make it Mario Back throw. Closest thing to dragon throw.F Throw: Fox/Falco or Ganon/Falcon animationD Throw: Mii Gunner/ Falco/ Ganon// either one of the three would be better10) F Tilt: (Weak) Falcon F Tilt/ (Strong) Ganon F TiltSpecials:Neutral: Should be Kamehameha, should take longer to reach max charge. Somewhere in between Corrin Dragon Shot, and Samus Charge Shot.Down: Use Lucario Down Smash animation, Chargeable move, decently sized single hit move, KO power Makeshift Ki Blast WaveSide: Polish animation make distingishable.

Have no idea what it's supposed to be.Ah, and moves are in dire need of balancing. Damage output is too high.I feel as though Goku should have more focus on being an aerial fighter.

Hence better air attacks, complimented by okay grounded moves. Should have an average ground speed. To compensate for better air speed, and control. Might want to see if you can possibly give Goku a float mechanic as well. Helpful x 1Asciente! 2ySo, I downloaded this moveset, and while it is indeed a great moveset, I have some complaints.1.

Neutral-B is super spammable. You can just keep rapid pressing B and you'll just keep going with the flurry of blows. Opponents get trapped in this easily.2. Kaio-ken might be a bit too powerful.

It costs basically nothing to have it active, so there's no reason to not have it up at all times. The boost it gives to Neutral-B is also way too powerful.3. Kamehameha is honestly just really overpowered. If you fully charge it (which only takes a couple of seconds, meaning it could easily be done in the heat of battle), it does up to 75% and, as far as I can determine, one-hit kills pretty much everything.4. Some of the animations need touching up, but that's just a nitpick.5. Side smash might be a bit too powerful? Maybe it's just me, but it feels really easy to kill with that move.Like I said, it's a really good moveset.

It's just got a few problems that really hold back how enjoyable it can be. Agree x 1I like making CSP recolors.