Half Life 2 Too Many Crates

28.09.2019
62 Comments
Half Life 2 Too Many Crates Rating: 4,5/5 8204 reviews
  1. Half Life 2 Too Many Crates For Sale

No one can seriously counter the claim that Half-Life was a watershed moment in gaming history, and indeed, its popularity is part of that legacy, as it spawned the most fertile mod community in the modern FPS community. Now, six years later, Half-Life 2 is upon us, and it's unbelievably and almost unbearably good.

Just got this game and put in a couple hours last night.Excellent graphics, excellent physics, smooth gameplay. I particularly liked the realism of the other people and the 'body' physics they use - no more dead zombies falling into walls or laying horizontal on a slanted staircase, the interaction with the environment is perfect (just watch the way someone falls down a staircase.)I had two problems, though:1) Load times are too frequent. Maybe I'm spoiled by RPG's that offer huge, seamless worlds, but I was annoyed at having to pause what seemed like every 10 minutes for 'Loading'. If every RPG in the world can offer seamless loading of a huge environment, why can't HL2? I'd gladly sacrifice some graphics if it meant they could do away with pauses to load between areas.2) Gameplay was way too predictable. Maybe I've just played too many FPS games, but HL2 was really formulaic.

There's only 1 path to take, any other path is just a deadend with supply crates, it felt very arcadish (as opposed to immersively realistic). Like oh, the way is blocked!

Well, good thing someone left a big ramp here, which I can't use because it's not at the right angle, but luckily someone left just the right number of floating blue containers here that I can use the jack it up to the correct angle to make the jump!I mean come on, okay, you have a nice physics engine, we get it, you didn't have to set up a time consuming yet completely obvious puzzle just to demonstrate the fact. It was interesting in a 'it's neat the physics engine can do this' sort of way, it was not interesting in a 'this is a fun aspect of the game' sort of way.I almost feel like I'm playing a demo moreso than a game. Like they set things up to say 'look what our engine can do' rather than setting out to create an awesome level that's fun and immersive to play.So here's my advice to Valve:Stop letting your programmers do level design. Design levels that are fun and immersive and don't worry about whether or not every nuance of your physics engine is being demonstrated. That's pretty annoying. Just got this game and put in a couple hours last night.Excellent graphics, excellent physics, smooth gameplay. I particularly liked the realism of the other people and the 'body' physics they use - no more dead zombies falling into walls or laying horizontal on a slanted staircase, the interaction with the environment is perfect (just watch the way someone falls down a staircase.)I had two problems, though:1) Load times are too frequent.

Maybe I'm spoiled by RPG's that offer huge, seamless worlds, but I was annoyed at having to pause what seemed like every 10 minutes for 'Loading'. If every RPG in the world can offer seamless loading of a huge environment, why can't HL2? I'd gladly sacrifice some graphics if it meant they could do away with pauses to load between areas.2) Gameplay was way too predictable.

Maybe I've just played too many FPS games, but HL2 was really formulaic. There's only 1 path to take, any other path is just a deadend with supply crates, it felt very arcadish (as opposed to immersively realistic). Like oh, the way is blocked!

Well, good thing someone left a big ramp here, which I can't use because it's not at the right angle, but luckily someone left just the right number of floating blue containers here that I can use the jack it up to the correct angle to make the jump!I mean come on, okay, you have a nice physics engine, we get it, you didn't have to set up a time consuming yet completely obvious puzzle just to demonstrate the fact. It was interesting in a 'it's neat the physics engine can do this' sort of way, it was not interesting in a 'this is a fun aspect of the game' sort of way.I almost feel like I'm playing a demo moreso than a game.

Like they set things up to say 'look what our engine can do' rather than setting out to create an awesome level that's fun and immersive to play.So here's my advice to Valve:Stop letting your programmers do level design. Design levels that are fun and immersive and don't worry about whether or not every nuance of your physics engine is being demonstrated.

Half Life 2 Too Many Crates

Half Life 2 Too Many Crates For Sale

That's pretty annoying. This is a wondrous, ground-breaking game with far more positives than negatives. Would I buy it again? Yes.The positives are many and superlative:I would give each of these elements an A+ score: Acting and voice-overs for the NPC, graphics that depict the gritty realism of City 17 at a level approaching reality, the ability to create a sense of place and mood every bit as good as the best cinema, delightful, human, light moments to off-set the depressing mood of City 17, physics, masterful digital artwork, engaging original storyline, expressive facial expressions for NPCs, intense action.The downside.Requires fast broadband to reduce the hassle of installation.

Requires a high-end PC. No CD case and CDs poorly packaged (several of mine were scratched.) No game manual.

Game play does seem overly linear at times. Several steps in the installation were far from intuitive. An invasive, Orwellian copyright protection scheme that seems to have been designed by the same fascists that designed City 17.Think of it this way, it's like going to a really good movie but the ticket taker is a jack boot thug who insults and frisks you on the way in. I had fallen way behind in computer gaming, so recently I built a new computer with good components. The first game I decided to buy was Half-Life 2, and I have to say that it more than lives up to the hype.

I finally understand what everyone is talking about when they talk about great first-person shooter games.Pros:Fantastic graphics: very pretty backgrounds. I have absolutely no problems whatsoever. No jaggies or ghosting. I have all graphic settings on high. My graphics card is the EVGA geForce 6800GS and the processor is an AMD Athlon 64 X2 3800+.Good physics: Objects move and behave as they really would. Tires roll, metal screeches, glass shatters, etc.Great story line: I like the way it keeps the plot moving along.Great audio: I constantly feel like I'm being chased because you can hear the helicopters in the background.Good AI: The AI opponents use realistic tactics to trap you and avoid your fire. The friendly NPCs behave realistically.

Their dialouge is influenced by your behavior! And their eyes follow you around the room!Immersive atmosphere: In the beginning sequences, I really felt like I was being chased. I was playing in the dark, and as I jumped off fire escapes and busted down doors and ran around buildings, my heart was racing. At first I was like, why the heck is my hearbeat so high, and then I realized it was because the game was so dang realistic! Awesome.Cons:I think the puzzles are good, not too difficult to solve and you get a sense of accomplishment, but if you don't like puzzles, I can see how you might think it's a little tedious. How many times do you want to move boxes so you can reach a window or uncover a hole in the floor?That's about it.Other: It only took me about 20 minutes to install all 5 discs and another 20 minutes or so to download Steam.

If you're using dial-up and an older computer, this time may take longer. Also, you do NOT need to connect to the Internet every time you play Half-Life 2. There is an offline mode.

Just follow the instructions included on the quick reference card in the package. I agree with some of the other reviewers.

There are too many security hoops to jump through to play this game as well as a long installation process. However once you clear those hurdles you are in for a great ride. The level design is top notch as well as the sound effects and the graphics. I was disappointed with the long load times and there are some minor glitches during the game that can take you out of the moment. It is however very realistic. There is a part at the beginning were a security guard takes you into a room for an interrogation and I've got to tell you my heart was pounding.

I'm thinking how am I going to get out of this with no weapon. Later on there is a great level where you are on a watercraft and are trying to out run a helocopter and it gets very intense. I also love how some of the aliens from the first game are now your allies. I can remember looking at one thinking if he even blinks at me wrong I am going to unload on him. Like I said some problems with installation but it is worth it once you start playing.Pros: Level design, sound effects, graphics, story, paceCons: Forces you to have an account with steam(no cost ), long load times, some of the puzzles get a little tiresome and repetitive. Half-life 2 is an awesome first-person shooter.

The graphics are second to none (to my knowledge) and the engine allows for a amount of environmental interaction that is probably still better than anything else out there. I thought the scenes well scripted and the amount of detail put into creating the virtual environments created was very impressive. The only thing keeping this game from a five-star rating has been the poor quality/implementation of the promised anti-cheat software which has hurt the multiplayer portion of the game (CS: Source). Ever since I first Slumped the Specimine into the the anti-Mass Spetromitor in the first game.

I've been addicted to Half-life. And found that leaving me with more questions then answers worked when this game first came out.I was ungry for more! And more is just what I got. More action, More cool weapons to play with, and yes. More Questions then answers.But this time around. The characters and allies in the game tore my heart out and tugged on them so hard tat i emotionally connected to teir plights. Then again their rebal AI was pretty bad.

I ended up not caring if the NPC folled me or not and if they did, I tended to lead them into a mine field or two before I did anything more important later.Still the game was fun fast and action packed. I loved swinging the Crowbar once more and a new gagit like the gravity gun was great too. So what if the graphics are 1% outdated?

No game is as immersive this one. The sound effects are like no other.

From the distant alien siren of city 17, to the screams of the zombies. There is literally hours of Combine chatter in the sound files!

The characters are freakin awesome and lovable. The artwork combines old eastern European architecture with cold alien metal and steel buildings. The whole ambiance and environment gives you a cold feeling. How to logout of yahoo mail on computer.

I love how post-apocalyptic looking it is and how that this mysterious person is following you the whole from the distance. It is so spooky and mysterious at some points and i just love it! If there is any classic game that you need to buy, it would be this one. The reviews on it are basically 9/10 points. Please buy this game.

Rebels aiming at the with their SMGs during the attack on. The SMG's appearance and function resembles that of the real world MP7, the difference being a secondary, lower barrel serving as a grenade launcher. It has two fire modes; primary fire is fully automatic, with a high rate of fire, but poor accuracy, while the secondary fire launches a contact grenade. The SMG, along with the, forms the bulk of the 's small arms and is often carried. It is also widely used by members of the as a standard issue firearm. In, Freeman acquires his first SMG in the chapter from a Metrocop who rappels down into the storm drain system to intercept him.

In, the SMG is obtained from Overwatch Soldiers in the chapter. In, the SMG is found in 's outpost, in the chapter. In Half-Life 2, Freeman can first acquire ammo for the grenade launcher in the chapter Route Kanal as part of a secret cache under the steam pipes next to a Lambda logo. In Episode One it can be found in one of the before the Combine Supply room.

In Episode Two it is located in a cache in the chapter This Vortal Coil along with the SMG itself.Tactics. Overwatch Soldier being killed with the while his SMG flies towards Gordon. Because of the SMG's poor accuracy at medium to long range, it should be used mostly at short range. While it can kill an enemy at medium range, it will usually take about a full magazine or so to kill one enemy, which is a waste of ammo (although this is counterbalanced with the often abundant supply of SMG ammo lying around, especially in urban areas). The SMG's primary fire is very useful if combined with the built-in grenade launcher. Enemies that are wounded by the launcher can be easily finished off via the primary fire, even if the target is at medium to long range. Since fully automatic fire depletes ammunition quickly, ammo count should be closely watched.

Half

The secondary fire grenades are excellent for hitting targets that are behind cover or large groups of targets. Most humanoid enemies will die in one shot if they are either hit directly by the grenade or are very close to the point of impact.

Grenades can do damage to enemies that are only harmed by explosives, such as. This can be useful when one believes that an enemy is almost dead, but does not want to run back and grab more rounds for the.

The SMG grenades themselves are rare and therefore should generally be used as a last resort or against a close group of enemies. Care should be taken to avoid self-inflicted damage, which can be dangerous if a grenade detonates too close. Since the grenades have no time-delay fuse that would prevent premature explosions, there is a high risk of self-damage if enemies or allies move into the grenade's arc before one can react.

equipped the with an ammunition box at its rear, holding unlimited SMG ammo.Behind the scenes. The SMG2's viewmodel. The Submachine Gun is inspired by the real-world by Heckler & Koch. In early versions of, there were two submachine guns in the game; the, which was based on the real-world, and the, which was also based on the real-world MP7 (and was somewhat more closely based on the real gun than the final SMG is).

The SMG1 had a 30 round magazine, a lower rate of fire and better accuracy, while the SMG2 had a larger magazine, a higher rate of fire, and poorer accuracy. , page 327. on Submachine Gun Submachine Gun Other Aperture Science (cut)Black Ops (cut)Combine (cut) HECU (cut)Resistance (cut) Xen (cut)Other (cut) The units Mechanical units Submachine Gun ( ) Other Leaders / key figures (cut)Minor members (cut) Humanoid units (cut) Synth units (cut) Mechanical units (cut)Weapons (cut) Transportation (cut) Technology (cut) Locations (cut).